PM3.6 - Donkey Kong - Action - 0x11e

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. ChangeSubactionRestartFrame(ThrowFLanding)

Exit Script