PM3.6 - Donkey Kong - Action - 0x11e
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(ThrowFLanding)
Exit Script